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Stijn Sanders reported on zo 26/03/2023 10:39:27 Wittgenstein’s ladder

references: see also:

Wittgenstein’s maxim

 Gentle Advice Deck

 Wittgenstein’s maxim

Whereof one cannot speak, thereof one must be silent.

weight: 0 c: 26/03/2023 m: 26/03/2023

 Gentle Advice Deck

 Wittgenstein’s ladder

My propositions serve as elucidations in the following way: anyone who understands me eventually recognizes them as nonsensical, when he has used them—as steps—to climb beyond them. (He must, so to speak, throw away the ladder after he has climbed up it.)

He must transcend these propositions, and then he will see the world aright.

weight: 0 c: 26/03/2023

references: 

 Gentle Advice Deck

 Kranzberg’s laws

  1. Technology is neither good nor bad; nor is it neutral.
  2. Invention is the mother of necessity.
  3. Technology comes in packages, big and small.
  4. Although technology might be a prime element in many public issues, nontechnical factors take precedence in technology-policy decisions.
  5. All history is relevant, but the history of technology is the most relevant.
  6. Technology is a very human activity – and so is the history of technology.

weight: 0 c: 2/01/2023 m: 2/01/2023

 Gentle Advice Deck
 interface design

 Tufte’s Rule "1+1=3"

Visual activation of negative areas of white space in these exhibits illustrates the endlessly contextual and interactive nature of visual elements. This idea is captured in a fundamental principle of information design: 1 + 1 = 3 or more. In the simplest case, when we draw two black lines, a third visual activity results, a bright white path between the lines ... Most of the time, that surplus visual activity is non-information, noise, and clutter.
Envisioning Information by Edward R.Tufte p.61

weight: 0 c: 02/2022

 Gentle Advice Deck

 Le Chatelier’s principle

Als known as the “Equilibrium Law”:

When a settled system is disturbed, it will adjust to diminish the change that has been made to it

or

Any change in status quo prompts an opposing reaction in the responding system.

weight: 0 c: 12/2021 m: 12/2021

 Gentle Advice Deck
 software development

 anti-patterns

weight: -200 c: 09/2021

 Gentle Advice Deck
 psychology

 Brandolini’s law

The amount of energy needed to refute bullshit is an order of magnitude larger than to produce it.

weight: 0 c: 01/2021

 Gentle Advice Deck
 software development

 Kernighan’s Law

Debugging is twice as hard as writing the code in the first place. Therefore, if you write the code as cleverly as possible, you are, by definition, not smart enough to debug it.

weight: 0 c: 09/2020

Stijn Sanders reported on vr 31/07/2020 23:08:59 Wirth’s law

references: see also:

Jevons paradox

Stijn Sanders reported on vr 31/07/2020 23:08:17 Wirth’s law

references: see also:

Parkinson’s law

Stijn Sanders reported on vr 31/07/2020 23:07:53 Wirth’s law

references: see also:

Moore’s law

 Gentle Advice Deck
 software development

 Wirth’s law

Wirth’s law is an adage on computer performance which states that software is getting slower more rapidly than hardware is becoming faster.

weight: 0 c: 07/2020

references: 

Stijn Sanders reported on di 19/05/2020 23:52:26 Worse is Better

references: see also:

Perfect is the enemy of good.

 Gentle Advice Deck
 software development

 Worse is Better

Also called New Jersey style. The subjective idea that quality does not necessarily increase with functionality — that there is a point where less functionality ("worse") is a preferable option ("better") in terms of practicality and usability. Software that is limited, but simple to use, may be more appealing to the user and market than the reverse.

weight: 0 c: 05/2020 m: 05/2020

references: 

 Gentle Advice Deck
 software development

 Gall’s law

A complex system that works is invariably found to have evolved from a simple system that worked. A complex system designed from scratch never works and cannot be patched up to make it work. You have to start over with a working simple system.

weight: 0 c: 12/2019 m: 12/2019

Stijn Sanders reported on do 7/11/2019 0:56:29 Perfect is the enemy of good.

references: see also:

Pareto principle

 Gentle Advice Deck
 proverbs

 Perfect is the enemy of good.

weight: 0 c: 11/2019 m: 05/2020

references: 

 Gentle Advice Deck
 statistics

 All models are wrong, but some are usefull.

weight: 0 c: 10/2019

 Gentle Advice Deck

 statistics

weight: -200 c: 10/2019

Stijn Sanders reported on zo 14/07/2019 23:59:02 Demeter’s law

references: see also:

SOLID

 Gentle Advice Deck
 software development

 GRASP

General Responsibility Assignment Software Patterns

weight: 0 c: 07/2019

 Gentle Advice Deck
 software development

 SOLID

weight: 0 c: 07/2019

 Gentle Advice Deck
 software development

 Demeter’s law

Object-oriented programming: “Each program unit should only talk to closely related units.”

weight: 0 c: 07/2019 m: 07/2019

references: 

Stijn Sanders reported on vr 12/04/2019 7:47:38 Tragedy of the commons

https://blogs.scientificamerican.com/voices/the-tragedy-of-the-tragedy-of-the-commons/

 Gentle Advice Deck
 software development

 Norvig’s Law

Any technology that surpasses 50% penetration will never double again (in any number of months).

weight: 0 c: 02/2019

Stijn Sanders reported on do 14/02/2019 20:26:31 Paxos

references: see also:

Eventual consistency

Stijn Sanders reported on do 14/02/2019 20:22:48 ACID

references: see also:

Brewer’s theorem (CAP theorem)

 Gentle Advice Deck

 Betteridges’s law

Any headline that ends in a question mark can be answered with the word no.

Also known as Davis’s law.

weight: 0 c: 11/2018 m: 26/02/2023

 Gentle Advice Deck
 software development

 Paxos

A family of protocols for solving consensus in a network of unreliable processors. Consensus is the process of agreeing on one result among a group of participants. This problem becomes difficult when the participants or their communication medium may experience failures.

weight: 0 c: 10/2018

references: 

Stijn Sanders reported on za 20/10/2018 13:07:11 CRUD

references: see also:

ACID

 Gentle Advice Deck
 software development

 CRUD

Create, Read, Update, Delete: the four basic functions of persistent storage.

weight: 0 c: 10/2018 m: 10/2018

references: 

Stijn Sanders reported on za 20/10/2018 13:05:57 Eventual consistency

references: see also:

Brewer’s theorem (CAP theorem)

Stijn Sanders reported on za 20/10/2018 13:05:49 Eventual consistency

references: see also:

ACID

 Gentle Advice Deck
 software development

 Eventual consistency

A consistency model used in distributed computing to achieve high availability that informally guarantees that, if no new updates are made to a given data item, eventually all accesses to that item will return the last updated value.

weight: 0 c: 10/2018

references: 

 Gentle Advice Deck
 software development

 ACID

Atomicity, Consistency, Isolation, Durability: a set of properties of database transactions intended to guarantee validity even in the event of errors, power failures, etc.

weight: 0 c: 10/2018

references: 

 Gentle Advice Deck
 software development

 Brewer’s theorem (CAP theorem)

It is impossible for a distributed data store to simultaneously provide more than two out of the following three guarantees:

weight: 0 c: 10/2018 m: 10/2018

 Gentle Advice Deck
 hurdles

 Gaslighting

A form of psychological manipulation that seeks to sow seeds of doubt in a targeted individual or in members of a targeted group, making them question their own memory, perception, and sanity. Using persistent denial, misdirection, contradiction, and lying, it attempts to destabilize the victim and delegitimize the victim's belief.

weight: 0 c: 08/2018

 Gentle Advice Deck
 project management

 SWOT analysis

Strengths
Weaknesses
Opportunities
Threats

weight: 0 c: 07/2018

 Gentle Advice Deck
 project management

 SMART criteria

Specific
Measurable
Achievable
Relevant
Time-bound

weight: 0 c: 07/2018

Stijn Sanders reported on vr 15/06/2018 23:25:05 The law is tough, but it is the law.

references: see also:

Illegal

 Gentle Advice Deck
 hurdles

 Catch 22

A paradoxical situation arising out of contradictory rules, regulations, or procedures that an individual is subject to, but has no control over.

weight: 0 c: 06/2018

 Gentle Advice Deck
 hurdles

 Insanity

“Insanity is doing the same thing over and over and expecting different results.” (Neither a quote of Albert Einstein, nor the correct definition of insanity).

weight: 0 c: 06/2018

 Gentle Advice Deck
 software development

 ISO/IEC 25000

System and Software Quality Requirements and Evaluation (SQuaRE) series of standards

weight: 0 c: 06/2018 m: 07/2019

 Gentle Advice Deck
 project management

 ISO 9000

weight: 0 c: 06/2018

Stijn Sanders reported on vr 15/06/2018 21:35:43 Zawinski’s law

references: see also:

Feature creep

Stijn Sanders reported on vr 15/06/2018 21:35:09 SNAFU principle

references: see also:

Putt’s law

 Gentle Advice Deck
 Murphy’s law

 Muphry’s law

If you write anything criticizing editing or proofreading, there will be a fault of some kind in what you have written.

weight: 0 c: 06/2018 m: 06/2018

 Gentle Advice Deck
 Murphy’s law

 Yhprum’s law

Everything that can work, will work.

weight: 0 c: 06/2018

 Gentle Advice Deck
 project management

 Seagal’s Law

Assumption is the mother of all f***-ups.

weight: 0 c: 06/2018

 Gentle Advice Deck
 project management
 Bike shed effect

 Sayre’s law

In any dispute the intensity of feeling is inversely proportional to the value of the issues at stake.

weight: 0 c: 06/2018

 Gentle Advice Deck
 psychology

 Yerkes–Dodson law

An empirical relationship between arousal and performance. The law dictates that performance increases with physiological or mental arousal, but only up to a point. When levels of arousal become too high, performance decreases.

weight: 0 c: 06/2018

 Gentle Advice Deck

 Wiio’s laws

The fundamental Wiio’s law states that “Communication usually fails, except by accident”.

weight: 0 c: 06/2018 m: 09/2018

 Gentle Advice Deck
 project management

 Van Loon’s law

The amount of mechanical development will always be in inverse ratio to the number of slaves that happen to be at a country’s disposal.

weight: 0 c: 06/2018

 Gentle Advice Deck
 behavioural economics

 Stein’s law

If something cannot go on forever, it will stop. If a trend cannot go on forever, there is no need for action or a program to make it stop, much less to make it stop immediately; it will stop of its own accord.

weight: 0 c: 06/2018 m: 06/2018

 Gentle Advice Deck
 software development

 Sowa’s law of standards

Whenever a major organization develops a new system as an official standard for X, the primary result is the widespread adoption of some simpler system as a de facto standard for X.

weight: 0 c: 06/2018

 Gentle Advice Deck
 Murphy’s law

 Finagle’s law

Anything that can go wrong, will — at the worst possible moment.

weight: 0 c: 06/2018

 Gentle Advice Deck
 Murphy’s law

 Sod’s law

If something can go wrong, it will.

weight: 0 c: 06/2018 m: 06/2018

 Gentle Advice Deck

 Segal’s law

A man with a watch knows what time it is. A man with two watches is never sure.

weight: 0 c: 06/2018

 Gentle Advice Deck
 project management

 Putt’s law

Technology is dominated by two types of people: those who understand what they do not manage and those who manage what they do not understand.

weight: 0 c: 06/2018

 Gentle Advice Deck
 software development

 Postel’s law

Be conservative in what you do; be liberal in what you accept from others.

weight: 0 c: 06/2018

 Gentle Advice Deck
 interface design

 Mooers’s law

An information retrieval system will tend not to be used whenever it is more painful and troublesome for a customer to have information than for him not to have it.

weight: 0 c: 06/2018 m: 09/2019

 Gentle Advice Deck
 software development

 Metcalfe’s law

The value of a system grows as approximately the square of the number of users of the system.

weight: 0 c: 06/2018

 Gentle Advice Deck
 software development

 Linus’s law

Given enough eyeballs, all bugs are shallow.

Given a large enough beta-tester and co-developer base, almost every problem will be characterized quickly and the fix obvious to someone.

weight: 0 c: 06/2018 m: 02/2019

 Gentle Advice Deck
 project management

 Joy’s law

No matter who you are, most of the smartest people work for someone else.

weight: 0 c: 06/2018

 Gentle Advice Deck
 psychology

 Humphrey’s law

Conscious attention to a task normally performed automatically can impair its performance.

weight: 0 c: 06/2018

 Gentle Advice Deck
 behavioural economics

 Hotelling’s law

Under some conditions, it is rational for competitors to make their products as nearly identical as possible.

weight: 0 c: 06/2018

 Gentle Advice Deck
 project management

 Hobson’s choice

A choice of taking what is available or nothing at all. ("Take it or leave it.")

weight: 0 c: 06/2018

 Gentle Advice Deck

 Cunningham’s law

The best way to get the right answer on the Internet is not to ask a question, it’s to post the wrong answer.

weight: 0 c: 06/2018 m: 06/2018

 Gentle Advice Deck
 behavioural economics

 Hutber’s law

Improvement means deterioration

weight: 0 c: 06/2018

 Gentle Advice Deck

 Hitchens’s razor

What can be asserted without evidence can be dismissed without evidence.

weight: 0 c: 06/2018

Stijn Sanders reported on vr 15/06/2018 19:37:30 Claasen’s law

references: see also:

Moore’s law

 Gentle Advice Deck
 software development

 Claasen’s law

Usefulness = log(Technology)

weight: 0 c: 06/2018 m: 06/2018

references: 

 Gentle Advice Deck
 behavioural economics

 Goodhart’s law

When a measure becomes a target, it ceases to be a good measure.

weight: 0 c: 06/2018 m: 06/2018

 Gentle Advice Deck
 behavioural economics

 Survivorship bias

The logical error of concentrating on the people or things that made it past some selection process and overlooking those that did not, typically because of their lack of visibility. This can lead to false conclusions in several different ways.

weight: 0 c: 06/2018

 Gentle Advice Deck
 project management

 5S/6S

weight: 0 c: 06/2018

 Gentle Advice Deck
 project management

 PRINCE2

weight: 0 c: 06/2018

 Gentle Advice Deck
 project management

 GDPR-compliance

weight: 0 c: 06/2018

 Gentle Advice Deck
 software development

 ISO/IEC 27000

Information security standards

weight: 0 c: 06/2018 m: 07/2019

 Gentle Advice Deck
 interface design

 Dark Pattern

A trick of interface design to make a user buy or our sign up for something they didn't mean to.

weight: 0 c: 06/2018 m: 07/2019

Stijn Sanders reported on za 19/05/2018 15:05:19 Dilbert principle

references: see also:

Peter principle

Stijn Sanders reported on za 19/05/2018 15:04:44 Fredkin’s paradox

references: see also:

Hick’s law

 Gentle Advice Deck
 hurdles

 Unrealistic Expectations

weight: 0 c: 03/2018

Stijn Sanders reported on vr 30/03/2018 23:42:19 Buridan’s ass

references: see also:

Fredkin’s paradox

 Gentle Advice Deck
 behavioural economics

 Buridan’s ass

A donkey that is equally hungry and thirsty is placed precisely midway between a stack of hay and a pail of water. Since the paradox assumes the ass will always go to whichever is closer, it dies of both hunger and thirst since it cannot make any rational decision between the hay and water.

weight: 0 c: 03/2018

references: 

 Gentle Advice Deck
 behavioural economics

 Fredkin’s paradox

The more equally attractive two alternatives seem, the harder it can be to choose between them—no matter that, to the same degree, the choice can only matter less.

weight: 0 c: 03/2018 m: 03/2018

references: 

 Gentle Advice Deck
 behavioural economics

 Jevons paradox

When technological progress increases the efficiency with which a resource is used (reducing the amount necessary for any one use), but the rate of consumption of that resource rises because of increasing demand.

weight: 0 c: 03/2018 m: 03/2018

Stijn Sanders reported on vr 30/03/2018 23:21:51 Parkinson’s law

references: see also:

Brooks’s law

Stijn Sanders reported on vr 30/03/2018 23:21:37 Brooks’s law

references: see also:

Hofstadter’s law

Stijn Sanders reported on vr 30/03/2018 23:20:58 Second-system effect

references: see also:

Feature creep

Stijn Sanders reported on vr 30/03/2018 23:20:47 Feature creep

references: see also:

Second-system effect

 Gentle Advice Deck
 hurdles

 Procrastination

weight: 0 c: 03/2018

 Gentle Advice Deck
 interface design
 Nielsen and Molich's 10 User Interface Design Guidelines

 Help and documentation

Ideally, we want users to navigate the system without having to resort to documentation. However, depending on the type of solution, documentation may be necessary. When users require help, ensure it is easily located, specific to the task at hand and worded in a way that will guide them through the necessary steps towards a solution to the issue they are facing.

weight: 10 c: 03/2018

 Gentle Advice Deck
 interface design
 Nielsen and Molich's 10 User Interface Design Guidelines

 Help users recognize, diagnose and recover from errors

Designers should assume users are unable to understand technical terminology, therefore, error messages should almost always be expressed in plain language to ensure nothing gets lost in translation.

weight: 9 c: 03/2018

Stijn Sanders reported on vr 30/03/2018 23:12:47 Match between system and the real world

references: see also:

Jakob’s law

 Gentle Advice Deck
 interface design
 Nielsen and Molich's 10 User Interface Design Guidelines

 Aesthetic and minimalist design

Keep clutter to a minimum. All unnecessary information competes for the user's limited attentional resources, which could inhibit user’s memory retrieval of relevant information. Therefore, the display must be reduced to only the necessary components for the current tasks, whilst providing clearly visible and unambiguous means of navigating to other content.

weight: 8 c: 03/2018 m: 03/2018

 Gentle Advice Deck
 interface design
 Nielsen and Molich's 10 User Interface Design Guidelines

 Flexibility and efficiency of use

With increased use comes the demand for less interactions that allow faster navigation. This can be achieved by using abbreviations, function keys, hidden commands and macro facilities. Users should be able to customize or tailor the interface to suit their needs so that frequent actions can be achieved through more convenient means.

weight: 7 c: 03/2018 m: 03/2018

Stijn Sanders reported on vr 30/03/2018 22:59:42 Recognition rather than recall

references: see also:

Miller’s article

 Gentle Advice Deck
 interface design
 Nielsen and Molich's 10 User Interface Design Guidelines

 Recognition rather than recall

Minimize cognitive load by maintaining task-relevant information within the display while users explore the interface. Human attention is limited and we are only capable of maintaining around five items in our short-term memory at one time. Due to the limitations of short-term memory, designers should ensure users can simply employ recognition instead of recalling information across parts of the dialogue. Recognizing something is always easier than recall because recognition involves perceiving cues that help us reach into our vast memory and allowing relevant information to surface. For example, we often find the format of multiple choice questions easier than short answer questions on a test because it only requires us to recognize the answer rather than recall it from our memory.

weight: 6 c: 03/2018

references: 

 Gentle Advice Deck
 interface design
 Nielsen and Molich's 10 User Interface Design Guidelines

 Error prevention

Whenever possible, design systems so that potential errors are kept to a minimum. Users do not like being called upon to detect and remedy problems, which may on occasion be beyond their level of expertise. Eliminating or flagging actions that may result in errors are two possible means of achieving error prevention.

weight: 5 c: 03/2018

 Gentle Advice Deck
 interface design
 Nielsen and Molich's 10 User Interface Design Guidelines

 Consistency and standards

Interface designers should ensure that both the graphic elements and terminology are maintained across similar platforms. For example, an icon that represents one category or concept should not represent a different concept when used on a different screen.

weight: 4 c: 03/2018

 Gentle Advice Deck
 interface design
 Nielsen and Molich's 10 User Interface Design Guidelines

 User control and freedom

Offer users a digital space where backward steps are possible, including undoing and redoing previous actions.

weight: 3 c: 03/2018

 Gentle Advice Deck
 interface design
 Nielsen and Molich's 10 User Interface Design Guidelines

 Match between system and the real world

Designers should endeavor to mirror the language and concepts users would find in the real world based on who their target users are. Presenting information in logical order and piggybacking on user’s expectations derived from their real-world experiences will reduce cognitive strain and make systems easier to use.

weight: 2 c: 03/2018 m: 03/2018

references: 

 Gentle Advice Deck
 interface design
 Nielsen and Molich's 10 User Interface Design Guidelines

 Visibility of system status

Users should always be informed of system operations with easy to understand and highly visible status displayed on the screen within a reasonable amount of time.

weight: 1 c: 03/2018 m: 03/2018

 Gentle Advice Deck
 interface design

 Nielsen and Molich's 10 User Interface Design Guidelines

weight: -200 c: 03/2018

 Gentle Advice Deck
 hurdles

 Palimpsest

A manuscript page, either from a scroll or a book, from which the text has been scraped or washed off so that the page can be reused for another document.

weight: 0 c: 03/2018

 Gentle Advice Deck
 hurdles

 Illegal

weight: 0 c: 03/2018

 Gentle Advice Deck
 hurdles

 Conflict of Interest

weight: 0 c: 03/2018

 Gentle Advice Deck
 hurdles

 Malicious Intent

weight: 0 c: 03/2018

 Gentle Advice Deck
 hurdles

 Low Morale

weight: 0 c: 03/2018

 Gentle Advice Deck
 hurdles

 Prestige Project

weight: 0 c: 03/2018

 Gentle Advice Deck
 hurdles

 Hidden Agenda

weight: 0 c: 03/2018

 Gentle Advice Deck
 hurdles

 Alterior Motive

weight: 0 c: 03/2018 m: 03/2018

 Gentle Advice Deck

 hurdles

weight: -200 c: 03/2018

 Gentle Advice Deck
 proverbs

 Don't be afraid of growing slowly, be afraid of standing still.

weight: 0 c: 01/2018 m: 01/2018

 Gentle Advice Deck
 psychology

 Modality effect

Memory recall is higher for the last items of a list when the list items were received via speech than when they were received through writing.

weight: 0 c: 01/2018

 Gentle Advice Deck
 project management

 Bike shed effect

“Parkinson’s law of triviality” The tendency to give disproportionate weight to trivial issues. This bias explains why an organization may avoid specialized or complex subjects, such as the design of a nuclear reactor, and instead focus on something easy to grasp or rewarding to the average participant, such as the design of an adjacent bike shed.

weight: 0 c: 01/2018

 Gentle Advice Deck
 psychology

 Delmore effect

The tendency to set much more explicit goals for low priority domains than for their most important ambitions.

weight: 0 c: 01/2018

 Gentle Advice Deck
 software development

 Maslow’s hammer

An over-reliance on a familiar tool or methods, ignoring or under-valuing alternative approaches.
“If all you have is a hammer, everything looks like a nail.”

weight: 0 c: 01/2018 m: 06/2018

 Gentle Advice Deck
 behavioural economics

 Irrational escalation

The phenomenon where people justify increased investment in a decision, based on the cumulative prior investment, despite new evidence suggesting that the decision was probably wrong.

weight: 0 c: 01/2018

 Gentle Advice Deck
 behavioural economics

 Hyperbolic discounting

"Would you prefer a dollar today or three dollars tomorrow?" or "Would you prefer a dollar in one year or three dollars in one year and one day?" It has been claimed that a significant fraction of subjects will take the lesser amount today, but will gladly wait one extra day in a year in order to receive the higher amount instead.

weight: 0 c: 01/2018 m: 03/2018

 Gentle Advice Deck
 psychology

 Hard-easy effect

The tendency to overestimate the probability of one’s success at a task perceived as hard, and to underestimate the likelihood of one’s success at a task perceived as easy.

weight: 0 c: 01/2018

 Gentle Advice Deck
 psychology

 Peltzman effect

The tendency to take greater risks when perceived safety increases.

weight: 0 c: 01/2018

 Gentle Advice Deck
 psychology

 Rosy retrospection

The remembering of the past as having been better than it really was.

weight: 0 c: 01/2018

 Gentle Advice Deck
 psychology

 Spotlight effect

The tendency to overestimate the amount that other people notice your appearance or behavior.

weight: 0 c: 01/2018

 Gentle Advice Deck
 proverbs

 Why keep a dog and bark yourself?

weight: 0 c: 01/2018